Two Castles
Two Castles is a pocket-sized castle battler for your phone: tear down their castle before they tear down yours. You and a goblin warlord face each other across a single lane. Hire workers to mine gold, clear the forest to make room, then raise barracks, armories and war halls to train swordsmen, archers and champions. Towers and gates hold the line while you build up. When you're ready, hit Charge and send everyone at the enemy keep, or Retreat before your army is wiped out. A match takes a few minutes, is played with one thumb in portrait, and works on desktop too.
Two Castles was made for a 48-hour game jam with the theme "Castles". All of the code was built from scratch with Claude Code on the Phaser 4 engine: the battle simulation, the goblin AI, the UI, the effects and the audio.
The art, sound and font come from these creators:
- Art: Pensubmic (Tiny Thrones series) and Zneeke (Tiny Clans)
- Sound effects: The Sound Guild (Combat Sounds and User Interface SFX bundles) and Khron Studio (The Sound of Survival Vol. 1)
- Music: alkakrab (50 Tracks RPG Game Music Pack)
- Font: skeddles (Eldring Pro)
| Published | 21 hours ago |
| Status | In development |
| Platforms | HTML5 |
| Author | emberBit |
| Genre | Strategy |
| Made with | Phaser |
| Tags | castle, Fantasy, Medieval, Real time strategy |
| AI Disclosure | AI Assisted, Code |





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